On 08/04/2012 04:58 AM, Matthias Melcher wrote: > > On 04.08.2012, at 03:39, Greg Ercolano<e...@seriss.com> wrote: > >> So what the hell, I thought I'd ask. >> >> FLTK on the ipad -- is that even possible? Anyone tried? >> >> I know Apple has some kind of rule outlawing graphics libraries >> like FLTK for ipad/iphones, but perhaps someone has at least >> tried and failed..? > > Yes, technically that is not a big issue. iOS is quite similar in some > respect to the OS X interface. We ported the Newton emulator Einstein from OS > X to iOS in a relatively short time. > > I considered this for FLTK, but Apple would not allow you to publish anything > with FLTK. They insist that you use their UI libraries. It's not always > enforced (games often come with their own UI), but I have never seen a UI > library offered.
Hmm, not sure about that. I think they just insist on a consistent look. As I understand it, there are several cross platform libraries (iPhone/Android) around which emulate the look of each platform as much as possible (Corona UI comes to mind) - they are commercial though. It seems that such apps make it to the app store. So if fltk with some derived, natively looking widgets were used, I believe there wouldn't be a problem. But then - I am not a lawyer. It would be worth a try though... In fact, I would be interested in having a "developer version" of fltk running on i-devices. That would be a reason to get one ... Cheers, Herman _______________________________________________ fltk mailing list fltk@easysw.com http://lists.easysw.com/mailman/listinfo/fltk