Hi all, Please excuse another newbie question. I'm looking at storing an enum as user data in an Fl_Menu_Item user data. In the callback, I want to access the enum.
I know that I can put the enum into user data as a string: enum eop { task0=200, task2, task3}; Fl_Menu_Item menu = { { "thing 1", 0, mycallback, (void*)"201"} .... } void mycallback(widget* w, void* v) { .... eop e = (eop) (atoi((char*)v)); ... } but that seems a little cumbersome and inflexable. I notice that old examples used int i = (int)v; but that won't work with gcc-4.4.5 I tried subclassing Fl_Menu_Item, but couldn't get it to work. Is there a better way? Will fltk-3 provide more flexibility? Should this be covered in a tutorial? I couldn't find anything in search.... which surprised me. It seems like it should be covered somewhere for newbies. Thanks, Marty _______________________________________________ fltk mailing list fltk@easysw.com http://lists.easysw.com/mailman/listinfo/fltk