I am trying to get fluidsynth-1.0.6 working on a AMD64 Fedora 4 system.   I get 
lots of compiler warnings, some of which might be serious:

fluid_defsfont.c: In function 'load_pgen':
fluid_defsfont.c:2344: warning: cast to pointer from integer of different size
fluid_defsfont.c: In function 'load_igen':
fluid_defsfont.c:2694: warning: cast to pointer from integer of different size
fluid_defsfont.c: In function 'fixup_pgen':
fluid_defsfont.c:2854: warning: cast from pointer to integer of different size
fluid_defsfont.c: In function 'fixup_igen':
fluid_defsfont.c:2889: warning: cast from pointer to integer of different size

fluid_synth.c:517: warning: cast from pointer to integer of different size
fluid_synth.c:518: warning: cast from pointer to integer of different size
fluid_synth.c:550: warning: cast from pointer to integer of different size
fluid_synth.c:551: warning: cast from pointer to integer of different size

fluid_voice.c:374: warning: cast from pointer to integer of different size
In file included from fluid_dsp_core.c:25,                 from 
fluid_voice.c:784:
fluid_dsp_float.c:196: warning: dereferencing type-punned pointer will break 
strict-aliasing rules
In file included from fluid_dsp_core.c:25,                 from 
fluid_voice.c:800:
fluid_dsp_float.c:196: warning: dereferencing type-punned pointer will break 
strict-aliasing rules
In file included from fluid_dsp_core.c:25,                 from 
fluid_voice.c:810:
fluid_dsp_float.c:196: warning: dereferencing type-punned pointer will break 
strict-aliasing rules
In file included from fluid_dsp_core.c:25,                 from 
fluid_voice.c:822:
fluid_dsp_float.c:196: warning: dereferencing type-punned pointer will break 
strict-aliasing rules
In file included from fluid_dsp_core.c:25,                 from 
fluid_voice.c:828:
fluid_dsp_float.c:196: warning: dereferencing type-punned pointer will break 
strict-aliasing rules

Then when I run it, I get this message.   What does it mean?

> load AI-APiano02trans.SF2
fluidsynth: warning: Failed to pin the sample data to RAM; swapping is possible.
loaded SoundFont has ID 1

Keith


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