My understanding is that what you programmed is exactely what Josh
was referring to, except that he was speaking about including this
inside fluidsynth itself, in C, and making it available as an API.
Not very complex indeed, but it is mostly a matter of including it
cleaniy inside the existing architecture. That's how I see it anyway.
Cheers !
Le 26 avr. 07 à 23:51, Zachary Northrup a écrit :
non-real-time rendering
++ as
_______________________________________________
fluid-dev mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/fluid-dev