I just checked in some changes to subversion for FluidSynth. The most major change is that the audio interpolation functions were re-written to handle interpolation around loops, for more seamless looping, and not require padding around the loop, which fixes a bug which caused clicks/detuning when loop points were close to the start or end of the sample. Also applied David Hilvert's patches for reverb damp scaling and effect level clip.
I would appreciate any feedback on these changes. In particular if you notice any larger increases in CPU time (I did my own tests and noticed only a slight increase in CPU usage, which seems OK considering the added interpolation around loops functionality). Any feedback on things sounding worse or better would also be appreciated :) Best regards, Josh Green P.S. If you haven't noticed yet, http://www.fluidsynth.org now points to the new Trac site. _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org http://lists.nongnu.org/mailman/listinfo/fluid-dev