Hi Josh, With Fluidsynth depends on soundfont files for instrument mapping. Let's say we start with one specific GM soundfont and do the mapping so everyone is on the same page here. Tha could be done in code or configuratin file.
What if we want a different GM soundfont with slightly different set of instruments. I suppose that some kind of a mapping configuration file for that particular GM sound font (for GS, XG instruments) is better approach. This way, people can create and share configuration files for any common GM soundfonts and Fluidsynth doesn't have to require specific soundfonts. Basically, we could have one configuration per GM soundfont, which is read in when the soundfont is loaded. If that's what we want to do, next up for discussion is the format of the file, particular variables/parameters allowd (i.e. special effects, volume-scaling,...) So for example, the same drum sample could potentially sound mellow in one particular mapping and could sound lively in a different mapping, which could make 128 GM instruments sounds like a few hundred instruments. If it sound like version 2.0 features should consider this, please feel free to pass it along. I dont know anything about version 2.0, only saw it on the Fluidsynth home page. Jimmy ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org http://lists.nongnu.org/mailman/listinfo/fluid-dev