Having install DirectX runtime (Jun 2010) still doesn't produce any sounds but one thing is strange, in "channels -verbose" all channels remain the same even when I tried a midi with symphony or bank.
I afraid when I load the soundfont, the id is started as 1 on WinXP and 0 on W7. On Tue, Nov 23, 2010 at 9:23 PM, yanli lei <yanlile...@gmail.com> wrote: > I have an urgent request from Government National Education to install > FluidSynth with a musical application develop by us. > > I have compile successfully on W7 with C++ 2008 Express, GLib, libSnd and > DirectX SDK and were able to play MIDI files. When I tried run without any > errors on Windows XP SP2/SP3, it doesn't produce any sounds in Windows XP? > Does it mean we have to install dsound.lib and dsound.h to get it to work? > > It show exactly as in W7: > > audio.driver dsound > audio.dsound.device default > audio.file.endian auto > audio.file.format s16 > audio.file.name fluidsynth.wav > audio.file.type auto > audio.input-channels 0 > audio.output-channels 2 > audio.period-size 512 > audio.periods 8 > audio.realtime-prio 60 > audio.sample-format 16bits > midi.driver winmidi > midi.portname > midi.realtime-prio 50 > midi.winmidi.device default > player.reset-synth True > player.timing-source sample > shell.port 9800 > shell.prompt > > synth.audio-channels 1 > synth.audio-groups 1 > synth.chorus.active True > synth.cpu-cores 1 > synth.device-id 0 > synth.dump False > synth.effects-channels 2 > synth.gain 0.200 > synth.ladspa.active False > synth.midi-channels 16 > synth.min-note-length 10 > synth.polyphony 256 > synth.reverb.active True > synth.sample-rate 44100.000 > synth.verbose False > > > > I hope you can your spent your dedicate time how to get it work without > need to install any unrelated software as I really need to get it to work > before the thousands of schools open. This is a critical request. > > Thanks. > > >
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