Probably lacks an FPU, which means rather slow floating point emulation.
The CPU just can't keep up in real-time. FluidSynth uses floating point
math heavily.

Best regards,

Element Green
On Oct 12, 2012 11:06 AM, "Simon Eigeldinger" <simon.eigeldin...@vol.at>
wrote:

> Hi all,
>
> I am new to fluidsynth and i tried it to run it on my raspberry pi
> computer.
> its a small ARM board with a 700 mhz processor and 256 mb ram.
>
> When i tried it it played the file for a few seconds and then it strated
> to kind of grind or hum. sounded like a saw wave tone got quite low but
> went up and down the scale.
>
> here's the output of the console:
>
> $ fluidsynth -a alsa /usr/share/sounds/sf2/FluidR3_**GM.sf2 10.mid
>
> FluidSynth version 1.1.5
> Copyright (C) 2000-2011 Peter Hanappe and others.
> Distributed under the LGPL license.
> SoundFont(R) is a registered trademark of E-mu Systems, Inc.
>
> fluidsynth: warning: Failed to pin the sample data to RAM; swapping is
> possible.
>
> Parameter '10.mid' not a SoundFont or MIDI file or error occurred
> identifying it
> .
> fluidsynth: warning: Requested a period size of 64, got 256 instead
> Type 'help' for help topics.
>
> fluidsynth: warning: Failed to set thread to high priority
> fluidsynth: warning: Failed to set thread to high priority
> >
>
>
> Anyone knows thats wrong?
> I also tried timidity but the annoying thing with it is that you have to
> create a channels configuration file first before you are able to use the
> soundfont.
>
> Any help appreciated.
> Greetings,
> Simon
>
>
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