David, Thank you for the reply. I should have realized the 16 channel is a midi limit, not Fluidsynth. In looking through the Fluidsynth on-line documentation, I see that there are direct "noteon" and "noteoff" commands. Would it be possible to drive the engine with a config file (instead of a midi file) containing these commands? I suppose I could just try it, but I don't see a method to specify when a note is played (or turned off). So I assume these commands are for real-time devices, not for a file-based approach.
Regards, Dave -----Original Message----- From: fluid-dev-bounces+dkrinkel=comcast....@nongnu.org [mailto:fluid-dev-bounces+dkrinkel=comcast....@nongnu.org] On Behalf Of David Henningsson Sent: Thursday, November 14, 2013 10:33 PM To: FluidSynth mailing list Subject: Re: [fluid-dev] More than 16 instruments? On 11/15/2013 03:14 AM, Dave wrote: > I am using FluidSynth to create raw sound files from midi files (LOVE > FluidSynth, works great!). The midi file are generated from an > algorithm, and can contain multiple tracks and channels. The program > also creates a FluidSynth configuration file which links the channels > to soundfonts and instruments (via the "select" command). > > > > Is it possible to have more than 16 instruments? For example, could > two different tracks use channel 0, and somehow assign a different > instrument to each track-channel combination? It is possible to have more than 16 instruments within the FluidSynth engine, but you would then have to use the engine directly rather than using midi files. I e, the problem is that the midi file specification allows for 16 channels only (and we have not implemented any non-standard extension that would do what you suggest). // David _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev