Carlo, the reason I would like to use C++ is that I want to maximize the performance of fluidsynth. Particularly, the sequencers event queue, which currently blocks rendering for several seconds when processing a few ten-thousand events (taken from highly polyphonic, automated MIDI files). See this mail for some real measurements:
https://lists.nongnu.org/archive/html/fluid-dev/2019-12/msg00003.html The performance gain is achieved by using heap sort and std::deque for fast appending of new elements (i.e. events). Which is exactly the need provided by C++. So, I'm sorry, but your argument does not convince me. And, unlike the Linux Kernel, we cannot afford (re-)implementing and maintaining our own sorting algorithms in C: https://github.com/torvalds/linux/blob/master/lib/sort.c The alternative to C++ as I learned recently, would be to use GQueue, provided by gmodule. This does not provide heap sort and (according to the documentation) is not as smart as std::deque. And it would tighten the glib dependency even more. All in all, this makes it a worse solution IMO. Tom _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev