Dear FluidSynth people, Is it possible to render midi non-realtime to memory? The amount of memory that is needed per unit of time is known so it should be possible to render to a preallocated buffer.
I know that I can render to a file, but I'd like to do more with the rendered midi than just write it to a file. Is this what the "waveout" driver is for? I scanned the the code for an example or documentation on how to use it, but did not succeed so far. My goal is to modify a midi file or synthesizer sequence in a loop and render it to a wave and subsequently a spectrum. The resulting spectrum leads to a new midi file/sequence and so on. ⤳Jos
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