At least for Windows and Mac bundling prebuilt binaries would be a possible way to go. On Linux however you should advise people to install the required packaged via the package manager of their respective distribution.
To get an imagination on how and which libs you need to bundle, see the prebuilt Windows binaries that were released with fluidsynth 2.1.0 https://github.com/FluidSynth/fluidsynth/releases/tag/v2.1.0 The binaries were compiled from source, for instructions see the wiki: https://github.com/FluidSynth/fluidsynth/wiki/BuildingWithCMake As you'll note, you have to build the binaries for all platforms and architectures that you plan to support. And your python package needs to select the correct binaries depending on the architecture and platform the user is using. Good luck. Tom _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev