> 1) Not enough loud: It's not clear what you mean by "artifacts". Is it clipping? Interruptions? Distortions?
Ideally provide the broken audio rendering. But without the soundfont and a test MIDI it's very hard to tell what's wrong. Try a different audio driver. Or use the file renderer to write to a file and see whether it reproduces the "artifacts". If yes, it might be a problem with fluidsynth. If not, probably somewhere else in your android phone. > 2) I have tried both variants and don't hear any difference. audio.period-size influences the latency of the audio. If you are suffering from interruptions, increase its value. Regarding the sample-rate: It would be really surprising if you heard the difference between 44 and 48 kHz. > What is recommended approach? Set both values to what your device reports. > 3) That performance mode it passed as hint to Oboe. https://google.github.io/oboe/reference/classoboe_1_1_audio_stream_builder.html#a6cd1d65612e844e59da71a68ea0ab3ee We have no control what they make with it. You'll need to ask Oboe. > 4) libs for armeabi-v7a are not working. Where is it failing? In an emulator or on real hardware? Try to get a more meaningful error. Watch out for inner exceptions. Double check that all depending libs are available as well. Tom _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev