> would also like to ask why there's no mac builds in the release page on > github just for windows and android.
So far, nobody has asked for precompiled binaries for Mac. I guess that's because there are a couple of package managers for Mac out there. (People have asked for IOS, but this seems to be a little more tricky.) For example one could use macPorts. Getting universal builds seems to be pretty simple: https://trac.macports.org/wiki/howto/buildUniversal I'm open to publish those universal binaries with the fluidsynth releases. I could sign them as well, at least I have already set up signing for the Windows binaries, I guess one could reuse the certificate for Mac builds. I also had a try instructing cmake to compile universally, but it failed, since all our dependency libs must also be compiled universally, which is currently not the case: https://dev.azure.com/tommbrt/tommbrt/_build/results?buildId=7529&view=logs&j=1448839f-898c-5b46-2db8-b1e2e0090bd8&t=6e3f914c-01b5-5aeb-594f-1b314080719e I mean, I would probably not publish unsinged universal builds, since there is no benefit in just compiling them with macPorts yourself. Opinions, Feedback? Tom _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev