Hi, I worked more on an exhibition designer mapping scenario today, trying to make it more like a realistic day-in-the-life situation. I would appreciate your feedback.
http://wiki.fluidproject.org/display/fluid/Mapping+scenario+(exhibition+designer) More generally, I have been thinking about how mapping tools could enhance the accessibility of the museum visit. What came to mind immediately was the more obvious information maps can provide (accessible washrooms, entrances). Beyond this, at this point I really only have a fuzzy ideas of how mapping could actually enhance the accessibility of artifacts, interpretive experience, and social experience (I'm not involved with the design of iphone apps so that's why I'm focusing on mapping... ). >From the bit of reading I've done, it's clear that these are the issues that must be addressed to foster engaging visitor experiences. So I suppose this is a question about what our strategy for inclusive design is - who are we designing for, and how. Would the Infusion model of using personas to guide design and development be helpful? One theoretical advantage is that we would have "users" in mind to guide us, but I don't know how practical they are. Thanks, Alison _______________________________________________________ fluid-work mailing list - [email protected] To unsubscribe, change settings or access archives, see http://fluidproject.org/mailman/listinfo/fluid-work
