+1 and totally a do-able option in lieu of a functioning prototype.
This conversation is helpful -- it's bringing out the range of
possibilities for doing early testing. They are vast. Let's
coordinate.
James is running around with museums today, but perhaps he can
coordinate a strategy for doing some early testing and can help
coordinate Alison and Armin's work to develop tests and get Everett on
the horn like we did with the Decapod conversation.
I know Erin has also been working on this -- anything to add Erin?
J
~~~~~~~~~~~~~~~~~~~~~~
Jess Mitchell
Boston, MA, USA
Project Manager / Fluid Project
[email protected]
/ w / 617.326.7753 / c / 919.599.5378
jabber: [email protected]
http://www.fluidproject.org
~~~~~~~~~~~~~~~~~~~~~~
On Aug 20, 2009, at 7:38 PM, E.J. Zufelt wrote:
Good afternoon James,
I think it might still be useful to do some human-screen-reader
testing on the wire frames (i.e. where a human is the screen-
reader). This would be easily accomplishable over the phone / skype
and may reveal some things early on to make it easier for developers
not to overlook accessibility related issues.
HTH,
Everett
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On 20-Aug-09, at 5:31 PM, James William Yoon wrote:
It'd be awesome if we could do some early accessibility testing on
the
mobile app, but this is really dependent on when the developers
have a
functional prototype of the app.
In the interim, we were going to do a cheap faux-functionality
wireframes-in-screen test, where the user wouldn't actually be
looking
at text, but rather a mock image of the text (and of the screen
overall). It's unfortunate, but it really is a cheap, fast, and
effective option, albeit with the drawback that we can't do screen
reader testing on it.
Cheers,
James
On Thu, Aug 20, 2009 at 2:18 PM, Alison
Benjamin<[email protected]> wrote:
Hi,
The mobile app looks like a lot of fun to use :o)
I think we should take advantage of the iPhone's screen reader and
do
UX testing with respect to this early on. I'm not deeply familiar
with
the design priorities for McCord but I think this will affect how
generalizable the app is.
Thanks,
Alison
On Thu, Aug 20, 2009 at 12:03 PM, James William
Yoon<[email protected]> wrote:
Just an update on what we're up to in terms of mobile design. We're
still building new screens, revising old ones, creating
variations of
existing ones, and getting feedback and direction from Hugues
(McCord), Nicole (McCord), Nancy (SI American Art), and Titus
(Experius). One of our next steps is to start doing some user
testing
of the wireframes.
In preparation for doing some of that user testing and demoing, we
have a couple of tasks ahead of us:
1. Write up the user testing protocol: Erin's been working on
writing
up a testing protocol for our wireframes. They can found here:
http://wiki.fluidproject.org/display/fluid/Mobile+user+testing+protocol
; comments, revisions are very welcome as usual!
2. Set up the testing platform: we're planning to use
wireframes-in-screen testing to give faux-functionality, a la
recent
publication by Bolchini (http://interactions.acm.org/content/?p=1263
).
In a nutshell, we'll have images of the wireframes on the mobile
device, with clickable hot spots which transition the user to the
next
appropriate screen (= image = wireframe). Jacob's helping us
maintain
a sense of the mobile experience by using the screen navigator to
get
that sliding screen transition effect between screens.
Cheers,
James
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