Hey folks, As a number of you already know, I spent the past couple of weeks in the DC area and had the opportunity to meet with a number of museum professionals to talk about Fluid Engage, particularly FE's mobile design. I met with our advisory board members from the Smithsonian American Art Museum and Experius (Nancy Proctor and Titus Bicknell, respectively), as well as individuals from the Smithsonian National Portrait Gallery and the Newseum.
They had a lot of interesting things to say about the work we're doing, and, in a nutshell, loved it! I thought I'd share a few of the thoughts, insights, and opinions they had. WHAT THEY LIKED BEST By and far, the people I spoke with were most excited about the idea of collecting artifacts. They loved the idea of visitors being able to bookmark their artifacts, and take them back home. One museum mentioned they've been wanting to do this for some time, but didn't have the resources to do so--needless to say, he was very excited about the possibility of using our solution in the future. People also liked the idea of seeing what other visitors enjoyed (or, similarly, what other visitors looked at, or collected)--this voyeuristic activity gives visitors insight on what to look at next. I didn't get a chance to talk to most people about the mapping design, but the ones that I did were really excited about the idea of printing multiple tours on a map, especially if it's dynamically generated from an interest. WHAT THEY WANTED BUT DIDN'T SEE IN OUR DESIGN I was repeatedly asked where tours were in our design (short answer: it's not there, longer answer: we want to put them in). In particular, they were interested in seeing theme-based tours, audio tours, and map-guided tours in our mobile application. Audio tours were a particularly important topic, since museums that currently have audio tours (or museums interested in bringing in an audio tour system) would want to see this as a replacement to existing audio tours systems. Additionally, the idea of visitors having to carry and interactive with both an audio tour device *and* a mobile device like an iPhone is very unappealing. Mobile-based map-guided tours and dynamic, interactive maps were also items of interest. BACKEND THINGS THAT ARE IMPORTANT TO KEEP IN MIND In a generalized solution, customizability and modularity are key. Not all museums will want everything that our solution will offer. One individual mentioned that if they were to adopt our solution, they'd want to start small and conservatively and try out a portion of our features before adding others. Museum integration and interoperability with existing systems was also something they emphasized. Both of these issues are things I know the developers are thinking deeply about, and I passed along that reassurance to the museums, much to their relief. GENERAL GUIDING PRINCIPLES OF DESIGN IN MUSEUMS If people are spending more time looking at and interacting with the device than the art, *then the museum has failed*. This is so important for us to remember! As technologists, we're naturally technologically-centric, but we need to remember that the primary experience isn't around our applications or solutions, but the art/artifact/etc. Also, we need to emphasize things that are on display, not things that are in storage, especially for the in-museum case, but it still applies to out-of-museum. Visitors often see artifacts on the website, assume it's on display, go to the museum, and are disappointed when they're not. We need to bubble up the artifacts on display, and make the distinction between on display and in storage very clear. Finally, people are messy, and we should allow for some messiness in our design. MISCELLANEOUS PATS ON THE BACK People were thrilled about the open source nature of the project. One individual mentioned how wonderful it is that we're looking for and listening to feedback and guidance from museums that aren't even officially on the project. A couple of individuals mentioned that they were really glad to see an open group focusing on this space, and were impressed with the level of care and consideration we were putting in. So, that's the (sort of) quick-and-dirty summary of my August 2009 visit to DC museums. The museums are looking forward to seeing what we release, and I get the sense that they're cheering us on. My notes will be available on the wiki, off of the mobile wireframes page (http://wiki.fluidproject.org/display/fluid/Mobile+wireframes), as that's where most of the feedback is geared towards (one set of notes is already up there). The design team will be getting together soon to discuss the feedback in greater detail, and deciding the effect it'll have on our designs. For those of you who haven't been to DC, I took a few pictures of the American Art Museum/National Portrait Gallery/Lunder Conservation Center/Luce Foundation Center (they were all in the same building). It's a beautiful space. You can see it here: http://www.flickr.com/photos/jameswy/sets/72157622005391339/show/ I wish I had taken some photos of the Newseum, but I was stretched for time. I will, however, say that it's the most new media intense museum I've had the pleasure of visiting. They had (among other things) what seemed like hundreds of touchscreen kiosks, an interactive surface table, and multiple very large screen displays (one was about 80 feet long). It was done in such a way that helped the visitor really connect with the story behind the works (photographs, newspaper front pages, some artifacts). They have over 40 different kiosk types/applications, and all but two or three of them were designed and developed in house. In the end, though, it was the stories the museum told that really got to me--many were very heart-stirring, and awe-inspiring--the technological coolness was just icing on the cake. Cheers, James _______________________________________________________ fluid-work mailing list - [email protected] To unsubscribe, change settings or access archives, see http://fluidproject.org/mailman/listinfo/fluid-work
