> that one of us is describing a polygon that is facing down the -z axis. If i think this is the default in fluxus. the z axis points out of the screen. if you type (show-axis 1), then you can see the axes.
> course look backwards if viewed down the -Z axis. As Dave said - if your > using the poly-convert-to-indexed code, then perhaps pulling the wrong UVs. yes, i'm not using that now. this caused the mirroring on the y-axis, but the x-axis flip is still not solved, just the texture pixels are mirrored horizontaly also. gabor
