On Wed, 2009-07-22 at 10:11 +0200, gabor papp wrote: > hi, > > i was searching for a way to do environment mapping in fluxus, and found > that it is done by calculating the texture coordinates manually > (http://www.flickr.com/photos/7905...@n07/1789111615/).
That's actually a cubemap - which is a hardware thing (internally it's glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_TEXTURE_CUBE_MAP)) and six textures. > i quickly added a way to do it from hardware. let me know what you think. > http://www.flickr.com/photos/gaborpapp/3744926221/ > http://www.flickr.com/photos/gaborpapp/3745723018/ Spherical mapping is good to have too, particularly for the blobbies... cheers, dave
