- there's a slight problem with not power of 2 resolution pixel primitives. then the texture is placed in the nearest power of two resolution texture. and only a portion of the texture is used for rendering. so if you use the pixel primitive as a texture, you have to set the texture coordinates manually.

is this a hardware limitation?
yes, i think in opengl implementations below version 2.0 resolution must be power of 2.

I've just committed a small compile error, and also turned off
mipmapping in the example script, as I was getting the old problem where
it was fading out as the camera moved away - I assume you're not seeing
that?
i also fixed the compile error yesterday :). i am not seeing the mipmapping error. how come it appeared again? i thought we have fixed it by generating the mipmaps manually in Unbind(). do you have a new opengl driver?

best,
gabor

Reply via email to