hi Dave,

Does anyone know why the mac app starts up with the 'multitexturing not
available' message at start up? GLEW reports OpenGL2 to not be present,
while the normally compiled one is fine. (or is it just me)...
i have this problem with the compiled one also. i reported this when the problem first appeared on my machine months ago. multitexturing is supported according to glewinfo, but in fluxus it does not work. i remember that the multitexturing example was working long time ago, so i thought the machine supported it.

what's your graphics card? mine is gma950, the card is capable of multitexturing, but there were some discussions about it on the list that the apple driver may not support multitexturing on this card.

best,
gabor




The SConstruct looks fine, the only thing I can think of is that using a
static version of GLEW might be a problem - not sure though.

cheers,

dave

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