I made (ga) work with the (process) command so you can render audio in non-realtime mode.

It's a bit hack-y - the FFT updates every frame (including the offset into the loaded audio buffer), so I snuck the updating of the audio buffer itself into that same function. They should be in a single function, but calling that GetFFT() is a bit opaque. Anyway, it works for now!

Cheers
Evan

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