This is great but when do we get the holy grail of poly->voxels?? :)




On Feb 2, 2010, at 10:04 AM, Dave Griffiths wrote:

Hi all,

I've added a (voxel->blobby) command to so we can use the marching cubes
meshing algorithm to create polygon solids from voxels. I've also
updated the documentation a little for the voxels.

I also stumbled across some strange new effects:
http://www.pawfal.org/dave/blog/category/accidental-art/

Here is a script for converting polygons into voxels - thus completing
the circle:

(clear)
(clear-colour 0.5)

; load the polygon object
(define poly (with-state
   (scale 2) ; make it fit nicely within the voxels area
   (load-primitive "bot.obj")))

; apply the fitting transform
(with-primitive poly (apply-transform))

; make some voxels
(define v
   (with-state
       (blend-mode 'src-alpha 'one)
       (hint-nozwrite)
       (texture (load-texture "splat.png"))
       ; move around the polygon object
       (scale 8)
       (translate (vector -0.5 -0.5 -0.5))
       (build-voxels 50 50 50)))

; utils - need to put these somewhere else
(define (voxels-index x y z)
   (+ x (* y (voxels-width)) (* z (voxels-width) (voxels-height))))

(define (voxels-pos i)
   (vdiv (vector (modulo i (voxels-width))
           (modulo (quotient i (voxels-width)) (voxels-height))
(quotient i (* (voxels-width) (voxels-height)))) (voxels- width)))

; for each voxel, check for odd or even intersection counts against the poly
(with-primitive v
 (pdata-index-map!
    (lambda (i c)
         (let ((p (vtransform (voxels-pos i) (get-transform))))
(if (odd? (length (with-primitive poly (geo/line- intersect (vector 0 1 -1000) p))))
                   (vector 1 1 1 1) ; inside
                   (vector 0 0 0 0)))) ; outside
       "c")
   ; the rest of this is to make it look pretty for previewing
   (voxels-calc-gradient)
   (pdata-copy "g" "c")
   (pdata-map!
       (lambda (c)
           (if (< (vmag c) 0.1)
               (vector 0 0 0 0) c))
       "c"))

(destroy poly)

; convert to a blobby
(define bp
   (with-state
       (hint-unlit) ; again all this
       (colour 1)   ; just for
       (hint-wire)  ; preview rendering
       (voxels->blobby v)))
(destroy v)

(define pp (blobby->poly bp))
(destroy bp)

(with-primitive pp
   (recalc-normals 1))




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