> > it's not that difficult. you just copy the points and normals and build > your triangles from the data. something like this: > > Of course! And borrowing the normals like this will mean the new version should be smooth looking as well. And this technique should still be viable for nurbs spheres when I get round to hills. Great.
(hint-normalise) also improved matters a lot. It brings out the lighting a lot better too and made me re-tweak that. I'd like to suggest this be added to the manual pdf as right now I can't find it there. and congrats for your village project. it evolved very nicely in the last > months. > > Thanks! I'm happy with it. it's nice to see it grow and also my Scheme/Fluxus skills reflected in it. I'm going to keep working on this, it could be a lot more elaborate. Especially the animations could be more intelligent. As it is it keeps the attention for a few minutes so that's ok for exhibitions but not so good for 45 minute musical performances. It might be nice if the world would get "colonised" over the course of a song, with multiple models for various stages of buildings getting constructed. Different sounds might lead to a preference for different sorts of buildings. Of my recent projects it also seems to appeal to most people, that's of course good too. Yours, kas.
