Clearly, yes..... but we can dream :-).
don't get me wrong, i think the issues you brought up are important, and it would be nice to get through these inaccuracies in fluxus and discuss them.

Sorry, lost me. Why would I want to turn a hint both on and off?
maybe it's just my thing, but for me they are similar to opengl's glEnable, and glDisable. i somehow feel it would be more logical to write something like this

(hint-off 'solid 'lit)
(hint-on 'wire)

instead of

(hint-none)
(hint-unlit)
(hint-wire)

or how can you switch lighting on after (hint-unlit)? you have to recompile your script, because there's no (hint-lit).

the minor issue of "line" and "wire" I don't think I see any real problems
right now.
i agree. some of things are confusing when we start learning fluxus, but we get used to them soon.

best,
gabor

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