Please ignore the note below; I needed to normalise a series of numbers in
the statistical sense of the word; making sure they add up to one. I
accidentally mixed that up with the vector length sense of the word, which
is of course a lot more cpu-heavy and a lot less useful beyond length 3 or
4.

Oops, my bad.

Kas.


>
> On 12 August 2010 16:41, evan.raskob [lists] <[email protected]>wrote:
>
>> Thought this was interesting (part of a side discussion from the racket
>> list)
>>
>>
>>
> That's a nice occasion to point out something I noticed; (vnormalise) only
> accepts vectors of length 3 or 4. I'm not sure why that is; a more
> generalised function would be more convenient and powerful. Is this because
> of some optimisation behind the scenes?
>
> Yours,
> Kas.
>

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