On Tue, 2011-05-10 at 14:17 +0200, Kassen wrote: > Dave; > > A first screenshot of the fluxus engine running on the ps2: > http://www.pawfal.org/dave/blog/2011/05/ps2-homebrew-4/ > > > > Really cool, congratulations! Are we the most "multi-platform" > livecoding system yet? :¬) > > > Do you have any plans for this or is it a "I tinker because I can" > project?
I like the idea of restricting my performances to recycled obscure hardware. It probably won't last :) In the meantime, both this and the android version require a text/scheme bricks editor, which as it will be written 100% in scheme - will also work in the PC version. cheers, dave
