On Mon, Jul 11, 2011 at 10:57 PM, John Zabroski <johnzabro...@gmail.com>wrote:

>
>
> On Mon, Jul 11, 2011 at 4:43 PM, karl ramberg <karlramb...@gmail.com>wrote:
>
>>
>>
>> On Mon, Jul 11, 2011 at 10:23 PM, John Zabroski 
>> <johnzabro...@gmail.com>wrote:
>>
>>> Much interesting
>>>
>> Thanks
Karl


>
>>> On Mon, Jun 13, 2011 at 11:17 AM, Alan Kay <alan.n...@yahoo.com> wrote:
>>>
>>>> It would be great if everyone on this list would think deeply about how
>>>> to have an "eternal" system, and only be amplified by it.
>>>>
>>>> For example, take a look at Alex Warth's "Worlds" work (and paper) and
>>>> see how that might be used to deal with larger problems of consistency and
>>>> version control in a live system.
>>>>
>>>> I also believe that we should advance things so that there are no hidden
>>>> dependencies, and that dependencies are nailed semantically.
>>>>
>>>
>>> Alan/Alex,
>>>
>>> Worlds does not address how to debug a live system other than random
>>> state-space exploration.
>>>
>>> Have you made progress I am not aware of?
>>>
>>> As I've said before, computer scientists must be much better at studying
>>> living systems if they want to build systems that can function at scales
>>> that exceed the capacity for humans to configure it.  How exactly does
>>> "Worlds" truly deal with larger problems of consistency and version
>>> control?  The same question applies to David Reed's TeaTime, which is really
>>> just Worlds with an illusion of infinite memory.  I, too, could edit a
>>> PhotoShop image forever and scroll through the history of every edit I ever
>>> made using the History view, but I would need a lot of memory to do it.  In
>>> practice, PhotoShop requires the user to do things like compacting layers
>>> and other memory organization techniques.
>>>
>>> To really make something like TeaTime or Worlds useful, you need bounds
>>> on how the history relation of a program affects the input/output relation.
>>> Even with bounds, you can still have "glitches" like the Brock/Ackerman
>>> Anomaly.  But the nice thing about bounds is there is a lot of mathematical
>>> ways you can describe bounds, such as linear temporal logic or linear types
>>> or just any linearity guarantee period.
>>>
>>> That said, it is okay to have hidden dependencies, as long as somebody is
>>> allowed to check those dependencies at any point in time they please.  A bad
>>> hidden dependency would be something like a NAT firewall causing a protocol
>>> to stop working.  But an even more pernicious hidden dependency is in all
>>> software: BUGS!
>>>
>>> Dealing with bugs has led Carl Hewitt to propose we should just live with
>>> them, and reason about live systems using inconsistency tolerant logic.  He
>>> prefers his own logic, DirectLogic.
>>>
>>> Cheers,
>>> Z-Bo
>>>
>>> _______________________________________________
>>> fonc mailing list
>>> fonc@vpri.org
>>> http://vpri.org/mailman/listinfo/fonc
>>>
>>> I wonder how these worlds would merge split streams of worlds. Or will
>> worlds only allow branching without combining.
>> Could I pull in another world and start combining them ?
>> Or should they behave as website history, where I use the backbutton to
>> trace may steps?
>>
>> Karl
>>
>>
>
> There is a formalism for thinking about what you are describing, called
> Oracles [1].  (It is used to define "Fudgets" or Functional Gadgets.)
> Oracles basically have a decision function that "knows" which outcome (
> "World" ) is going to materialize (create a side effect).  I am
> oversimplifying, but I think this is what you are asking about.  Instead of
> combining Worlds, you combine outcomes.  After all, a World says nothing
> about how it "flows back" to reality to create, say, a coin flip.
>
> Cheers,
> Z-Bo
>
> [1] http://lambda-the-ultimate.org/node/1665
>
>
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> fonc@vpri.org
> http://vpri.org/mailman/listinfo/fonc
>
>
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