On Wed, Nov 9, 2011 at 7:18 PM, David Barbour <dmbarb...@gmail.com> wrote:
> That said, I have no doubts that anti-aliased rasterization can be > achieved in a functional style - I've read a few simple functional > ray-tracing engines, for example, and I understand that raycast per pixel > results in images of a quality on par with many anti-aliasing techniques > even without super-sampling or sub-pixel sampling. I would only > express some concerns about their efficiency. > Ah yes, it seems the anti-aliased quality images really depends on the content of those images (e.g. a bunch of big spheres) and something about image frequencies that I haven't really studied. But I still expect that ray tracing is the most likely option for finding anti-aliased rasterization in a pure functional `style`. Whatever. Need to get back to useful work. Regards, Dave
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