There's a very simple concept that most of the world embraces in everything from supply chain management, to personnel allocations, to personal relationships.
We call it *slack* What Dan is talking about amounts to introducing slack into distributed models. Particularly this version of the definition of slack: ": lacking in completeness, finish, or perfection <a very slack piece of work>" Which is a more realistic version of computation in a universe with propagation delay (finite speed of light). But it also introduces a concept similar to anyone familiar with ropes. You can't tie a knot without some slack. (computation being an exercise in binary sequence knot making). Finishing a computation is analogous to pulling the rope taunt. Dave -=-=- d...@nexttolast.com -=-=- On Apr 13, 2012, at 5:53 AM, Eugen Leitl <eu...@leitl.org> wrote: > > http://highscalability.com/blog/2012/3/6/ask-for-forgiveness-programming-or-how-well-program-1000-cor.html > > Ask For Forgiveness Programming - Or How We'll Program 1000 Cores > > Tuesday, March 6, 2012 at 9:15AM > > The argument for a massively multicore future is now familiar: while clock > speeds have leveled off, device density is increasing, so the future is cheap > chips with hundreds and thousands of cores. That’s the inexorable logic > behind our multicore future. > > The unsolved question that lurks deep in the dark part of a programmer’s mind > is: how on earth are we to program these things? For problems that aren’t > embarrassingly parallel, we really have no idea. IBM Research’s David Ungar > has an idea. And it’s radical in the extreme... > > Grace Hopper once advised “It's easier to ask for forgiveness than it is to > get permission.” I wonder if she had any idea that her strategy for dealing > with human bureaucracy would the same strategy David Ungar thinks will help > us tame the technological bureaucracy of 1000+ core systems? > > You may recognize David as the co-creator of the Self programming language, > inspiration for the HotSpot technology in the JVM and the prototype model > used by Javascript. He’s also the innovator behind using cartoon animation > techniques to build user interfaces. Now he’s applying that same creative > zeal to solving the multicore problem. > > During a talk on his research, Everything You Know (about Parallel > Programming) Is Wrong! A Wild Screed about the Future, he called his approach > “anti-lock or “race and repair” because the core idea is that the only way > we’re going to be able to program the new multicore chips of the future is to > sidestep Amdhal’s Law and program without serialization, without locks, > embracing non-determinism. Without locks calculations will obviously be > wrong, but correct answers can be approached over time using techniques like > fresheners: > > A thread that, instead of responding to user requests, repeatedly selects > a cached value according to some strategy, and recomputes that value from its > inputs, in case the value had been inconsistent. Experimentation with a > prototype showed that on a 16-core system with a 50/50 split between workers > and fresheners, fewer than 2% of the queries would return an answer that had > been stale for at least eight mean query times. These results suggest that > tolerance of inconsistency can be an effective strategy in circumventing > Amdahl’s law. > > During his talk David mentioned that he’s trying to find a better name than > “anti-lock or “race and repair” for this line of thinking. Throwing my hat > into the name game, I want to call it Ask For Forgiveness Programming (AFFP), > based on the idea that using locks is “asking for permission” programming, so > not using locks along with fresheners is really “asking for forgiveness.” I > think it works, but it’s just a thought. > > No Shared Lock Goes Unpunished > > Amdahl’s Law is used to understand why simply having more cores won’t save us > for a large class of problems. The idea is that any program is made up of a > serial fraction and a parallel fraction. More cores only helps you with the > parallel portion. If an operation takes 10 seconds, for example, and one > second of it is serial, then having infinitely many cores will only help you > make the parallelizable part faster, the serial code will always take one > second. Amdahl says you can never go faster than that 10%. As long as your > code has a serial portion it’s impossible to go faster. > > Jakob Engblom recounts a similar line of thought in his blog: > > They also had the opportunity to test their solution [for parallel > Erlang] on a Tilera 64-core machines. This mercilessly exposed any > scalability limitations in their system, and proved the conventional wisdom > that going beyond 10+ cores is quite different from scaling from 1 to 8… The > two key lessons they learned was that no shared lock goes unpunished, and > data has to be distributed as well as code. > > It seems that for all big system parallelization efforts turn into a hunt > for locks and the splitting up of code and data into units that can run in > parallel without having to synchronize. The “upper limit” of this process is > clearly a system with no synchronization points at all. > > Sherlock Holmes says that when you have eliminated the impossible, whatever > remains, however improbable, must be the truth, so the truth is: removing > serialization is the only way to use all these cores. Since synchronization > is the core serial component to applications, we must get rid of > synchronization. > > A Transaction View Isn’t as Strong as it Once Was > > Getting rid of locks/synchronization may not be the radical notion it once > was. Developments over the last few years have conditioned us to deal with > more ambiguity, at least for distributed systems. > > Through many discussions about CAP, we’ve come to accept a non-transactional > view of databases as a way to preserve availability in the face of > partitions. Even if a read doesn’t return the last write, we know it will > eventually and that some merge logic will make them consistent once again. > > The idea of compensating transactions as a way around the performance > problems due to distributed coordination has also become more familiar. > > Another related idea comes from the realm of optimistic concurrency control > that lets multiple transactions proceed in parallel without locking and then > checks at commit time if a conflict requires a rollback. The application then > gets to try again. > > And for some time now memcache has supported a compare-and-set operation that > allows multiple clients to avoid writing over each other by comparing time > stamps. > > As relaxed as these methods are, they all still require that old enemy: > synchronization. > > Your Answers are Already Wrong > > The core difficulty with abandoning synchronization is coming to terms with > the notion that results may not be correct at all times. It’s a certainty we > love certainty, so even considering we could get wrong answers for any window > of time is heresy. > > David says we need to change our way of thinking. The idea is to get results > that are “good enough, soon enough.” Get wrong answers quickly, but that are > still right enough to be useful. Perfect is the enemy of the good and perfect > answers simply take too long at scale. > > David emphasises repeatedly that there’s a fundamental trade-off between > correctness and performance. Without locks operations happen out of order, > which gives the wrong answer. Race conditions happen. To get correct answers > we effectively add in delays, making one thing wait for another, which kills > performance, and we don’t want to kill performance, we want to use all those > cores. > > But consider an aspect of working on distributed systems that people don’t > like to think about: your answers are already always wrong. > > Unless you are querying a read-only corpus or use a global lock, in > distributed systems any answer to any query is potentially wrong, always. > This is the hardest idea to get into your brain when working in distributed > systems with many cores that experience simultaneous updates. The world never > stops. It’s always in flux. You can never assume for a single moment there’s > a stable frame of reference. The answer from a query you just made could be > wrong in the next instant. A query to see if a host is up, for example, can’t > ever be assumed right. That host maybe up or down in the next instant and > your code won’t know about it until it finds a conflict. > > So are we really that far away from accepting that all answers to queries > could be wrong? > > Lessons from Nature > > One strategy for dealing with many cores is to move towards biological models > instead of mathematical models, where complicated behaviours emerge without > global determinism. Bird flocks, for example, emerge from three simple rules: > avoid crowding, steer towards average heading of neighbors, steer towards > average position of neighbors. No pi-calculus required, it works without > synchronization or coordination. Each bird is essentially its own thread, it > simply looks around and makes local decisions. This is a more cellular > automaton view of the world. > > Race and Repair - Mitigating Wrong Results > > The idea is that errors created by data races won’t be prevented, they will > be repaired. A calculation made without locks will be wrong under concurrent > updates. So why not use some of our many cores to calculate the right answers > in the background, in parallel, and update the values? This approach: > > Uses no synchronization. > > Tolerates some wrong answers. > > Probabilistically fixes the answers over time. > > Some obvious questions: how many background threads do you need? What order > should values be recalculated? And how wrong will your answers be? > > To figure this out an experiment was run and described in Inconsistency > Robustness for Scalability in Interactive Concurrent‑Update In-Memory MOLAP > Cubes, which test updates on a complicated spreadsheet. > > With locking the results were correct, but scalability was limited. Without > locking, results were usually wrong. Both results are as might be expected. > And when they added freshener threads they found: > > Combining the frequency with the duration data suggests that in a 16-core > system with a 50/50 split between workers and fresheners, fewer than 2% of > the queries would return an answer that had been stale for at least eight > mean query times. > > I found this result quite surprising. I would have expected the answers to be > wrong more of the time. Could this actually work? > > Breadcrumbs > > The simple idea of Race and Repair is open to a lot of clever innovations. > Breadcrumbs are one such innovation that attempts to be smarter about which > values need recalculating. Meta-data is attached on a value indicating that a > entity is recalculating the value or has changed a dependent value such that > this value is now out of date. Any entity that might want to use this data > can wait until a “valid” value is calculated and/or not to insert a > calculated value if it is out of data. This narrows the window of time in > which errors are introduced. It’s a mitigation. > > There are endless variations of this. I can imagine remembering calculations > that used a value and then publishing updated values so those calculations > can be rerun. The result is a roiling event driven sea that is constantly > bubbling with updates that are trying to bring values towards correctness, > but probably never quite getting there. > > Probabilistic Data Structures > > Another area David has researched are hashtables that can be inserted into > without synchronization. This would allow entries to be added to a hashtable > from any number of cores without slowing down the entire system with a lock. > Naive insertion into a hashtable in parallel will mess up pointers, which can > either result in the loss of values or the insertion of values, but it’s > possible to work around these issues and create a lock free hashtable. > > His presentation goes into a lot of detail on how this might work. He rejects > light-weight locking schmes like CAS because these are still a choke point > and there’s a penalty for atomic instructions under contention. They won’t > scale. > > He thinks there’s a big research opportunity in probabilistic data structures > that work without synchronization and that work with mitigation. > > Is this the Future? > > This is just a light weight introduction. For more details please read all > the papers and watch all the videos. But I think it’s important to talk about > and think about how we might make use of all these cores for traditional > programming tasks, though the result may be anything but traditional. > > A bad experience on one project makes me somewhat skeptical that human nature > will ever be comfortable in accepting wrong answers as the norm. My > experience report was on an event driven system with a large number of nodes > that could generate events so fast that events had to be dropped. Imagine a > city undergoing an earthquake and a huge sensor net spewing out change events > to tell the world what’s going on in real-time. > > The original requirement was events could never be dropped, ever, which made > a certain amount of sense when the number of sensors was small. As the number > of sensors expands it’s simply not possible. My proposal was to drop events > and have background processes query the actual sensors in the background so > that the database would be synced over time. Very much like the proposals > here. > > It was a no go. A vehement no go. Titanic arguments ensued. Management and > everyone on down simply could not accept the idea that their models would be > out of sync with the sensors (which of course they were anyway). My eventual > solution took a year to implement and radically changed everything, but that > was simpler than trying to convince people to deal with uncertainty. > > So there might be some convincing to do. > > Related Articles > > Everything You Know (About Parallel Programming) Is Wrong!: A Wild Screed > About the Future (slides, video) > > Renaissance Project > > On Hacker News > > David Ungar: It is Good to be Wrong > > We Really Don't Know How To Compute! > > Harnessing emergence for manycore programming: early experience > integrating ensembles, adverbs, and object-based inheritance > > Inconsistency Robustness for Scalability in Interactive Concurrent‑Update > In-Memory MOLAP Cubes > > > _______________________________________________ > fonc mailing list > fonc@vpri.org > http://vpri.org/mailman/listinfo/fonc
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