My take is that crafting software is essentially creating a formal system. No
doubt there is some clean, normalized way to construct each one, but given that
the work is being done by humans, a large number of less than optimal elements
find their way into the system. Since everyone is basically distinct, their own
form of semi-normalization is unique. Get a bunch of these together in the same
system and there will be inevitable clashes. But given that it's often one
variant of weirdness vs another, there is no basis for rational arguments, thus
tempers and frustration flair. In the long run however, it's best to pick
one weirdness and stick with it (as far as it goes). We don't yet have the
knowledge or skills to harmonize these types of systems.
Paul.
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