My take is that crafting software is essentially creating a formal system. No 
doubt there is some clean, normalized way to construct each one, but given that 
the work is being done by humans, a large number of less than optimal elements 
find their way into the system. Since everyone is basically distinct, their own 
form of semi-normalization is unique. Get a bunch of these together in the same 
system and there will be inevitable clashes. But given that it's often one 
variant of weirdness vs another, there is no basis for rational arguments, thus 
tempers and frustration flair. In the long run however, it's best to pick 
one weirdness and stick with it (as far as it goes). We don't yet have the 
knowledge or skills to harmonize these types of systems.

Paul.
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