fair enough :D

On Sun, Apr 14, 2013 at 4:49 PM, David Barbour <dmbarb...@gmail.com> wrote:

> I always miss a few when making such lists. The easiest way to find new
> "good questions" is to try finding models that address the existing
> questions, then figuring out why you should be disappointed with it. :D
>
> On Sun, Apr 14, 2013 at 9:55 AM, Tristan Slominski <
> tristan.slomin...@gmail.com> wrote:
>
>> Impressive.  But with Turing complete models, the ability to build a
>>> system is not a good measure of distance. How much discipline (best
>>> practices, boiler-plate, self-constraint) and foresight (or up-front
>>> design) would it take to develop and use your system directly from a pure
>>> actors model?
>>
>>
>> I don't know the answer to that yet. You've highlighted really good
>> questions that a "pure" actor model system would have to answer (and I
>> added a few). I believe they were:
>>
>> - composition
>> - decomposition
>> - consistency
>> - discovery
>> - persistence
>> - runtime update
>> - garbage collection
>> - process control
>> - configuration partitioning
>> - partial failure
>> - inlining? (optimization)
>> - mirroring? (optimization)
>> - interactions
>> - safety
>> - security
>> - progress
>> - extensibility
>> - antifragility
>> - message reliability
>> - actor persistence
>>
>> Did I miss any?
>>
>> On Sat, Apr 13, 2013 at 1:29 PM, David Barbour <dmbarb...@gmail.com>wrote:
>>
>>>
>>> On Sat, Apr 13, 2013 at 9:01 AM, Tristan Slominski <
>>> tristan.slomin...@gmail.com> wrote:
>>>
>>>> I think we don't know whether time exists in the first place.
>>>>
>>>
>>> That only matters to people who want "as close to the Universe as
>>> possible".
>>>
>>> To the rare scientist who is not also a philosopher, it only matters
>>> whether time is effective for describing and predicting behavior about the
>>> universe, and the same is true for notions of particles, waves, energy,
>>> entropy, etc..
>>>
>>> I believe our world is 'synchronous' in the sense of things happening at
>>>>> the same time in different places...
>>>>
>>>>
>>>> It seems to me that you are describing a privileged frame of reference.
>>>>
>>>
>>> How is it privileged?
>>>
>>> Would you consider your car mechanic to have a 'privileged' frame of
>>> reference on our universe because he can look down at your vehicle's engine
>>> and recognize when components are in or out of synch? Is it not obviously
>>> the case that, even while out of synch, the different components are still
>>> doing things at the same time?
>>>
>>> Is there any practical or scientific merit for your claim? I believe
>>> there is abundant scientific and practical merit to models and technologies
>>> involving multiple entities or components moving and acting at the same
>>> time.
>>>
>>>
>>>>
>>>> I've built a system that does what you mention is difficult above. It
>>>> incorporates autopoietic and allopoietic properties, enables object
>>>> capability security and has hints of antifragility, all guided by the actor
>>>> model of computation.
>>>>
>>>
>>> Impressive.  But with Turing complete models, the ability to build a
>>> system is not a good measure of distance. How much discipline (best
>>> practices, boiler-plate, self-constraint) and foresight (or up-front
>>> design) would it take to develop and use your system directly from a pure
>>> actors model?
>>>
>>>
>>>
>>> I don't want programming to be easier than physics. Why? First, this
>>>> implies that physics is somehow difficult, and that there ought to be a
>>>> better way.
>>>>
>>>
>>> Physics is difficult. More precisely: setting up physical systems to
>>> compute a value or accomplish a task is very difficult. Measurements are
>>> noisy. There are many non-obvious interactions (e.g. heat, vibration,
>>> covert channels). There are severe spatial constraints, locality
>>> constraints, energy constraints. It is very easy for things to 'go wrong'.
>>>
>>> Programming should be easier than physics so it can handle higher levels
>>> of complexity. I'm not suggesting that programming should violate physics,
>>> but programs shouldn't be subject to the same noise and overhead. If we had
>>> to think about adding fans and radiators to our actor configurations to
>>> keep them cool, we'd hardly get anything done.
>>>
>>> I hope you aren't so hypocritical as to claim that 'programming
>>> shouldn't be easier than physics' in one breath then preach 'use actors' in
>>> another. Actors are already an enormous simplification from physics. It
>>> even simplifies away the media for communication.
>>>
>>>
>>>
>>> Whatever happened to the pursuit of "Maxwell's equations for Computer
>>>> Science"? "Simple" is not the same as "easy".
>>>>
>>>
>>> "Simple" is also not the same as "physics".
>>>
>>> Maxwell's equations are a metaphor that we might apply to a specific
>>> model or semantics. Maxwell's equations describe a set of invariants and
>>> relationships between properties. If you want such equations, you'll
>>> generally need to design your model to achieve them.
>>>
>>> On this forum, 'Nile' is sometimes proffered as an example of the power
>>> of equational reasoning, but is a domain specific model.
>>>
>>>
>>>>
>>>> if we (literally, you and I in our bodies communicating via the
>>>> Internet) did not get here through composition, integration, open extension
>>>> and abstraction, then I don't know how to make a better argument to
>>>> demonstrate those properties are a part of physics and layering on top
>>>> of it
>>>>
>>>
>>> Do you even have an argument that we are here through composition,
>>> integration, open extension, and abstraction? I'm a bit lost as to what
>>> that would even mean unless you're liberally reinterpreting the words.
>>>
>>> In any case, it doesn't matter whether physics has these properties,
>>> only whether they're accessible to a programmer. It is true that any
>>> programming model must be implemented within physics, of course, but that's
>>> not the layer exposed to the programmers.
>>>
>>>
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>>>
>>>
>>
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