On May 6, 2010, at 10:24 PM, geni wrote:

> On 7 May 2010 03:17, Dan Rosenthal <swatjes...@gmail.com> wrote:
>> The obvious example that comes to mind is the 3D virtual world physics as a 
>> tool for disseminating knowledge. For instance, I was looking up various 
>> model Porsche race cars the other day on Wikipedia. No amount of text can 
>> truly describe the intangible differences in control between driving a 
>> Porsche and a Ferrari. If one could go into a virtual world and drive a 
>> virtual representation of one, we've filled a knowledge gap.
>> 
>> Don't get hung up on the fact that this (used) to be a game, but rather view 
>> it as an open source 3D virtual world environment that can scale to an 
>> extremely large number of simultaneous users. It's a framework, which can be 
>> evolved over time -- that's something we should at least be keeping an eye 
>> on and encouraging, while exploring what ways we can integrate our content.
>> 
>> -Dan
> 
> 3D objects could already be supported as .blend files although we
> don't at this point.
> 
> -- 
> geni
> 
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But not the manipulation of them in a fully interactive physics based 3d 
environment with simultaneous interaction from thousands of other concurrent 
users.

-Dan


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