If you have any code specific issues let me know. I am at a conference at the moment so I won't be able to help you effectively until Sunday when I have more reliable internet. Hopefully Jon has given you a few good pointers and I will be available to help out in the next few days.
Justin Lewis http://jlewopensource.com On Thu, Mar 24, 2011 at 1:57 PM, Jonathan Meschino (RIT Student) <[email protected]> wrote: > Hey guys, > great job so far. As far as code commenting goes, you probably want to > speak with jlew particularly. Not sure what specifically you are looking to > do... > What's troubling you between dungeons? There are map files (.txt) that > represent each dungeon. I believe they are laid out as A1, A2, A3, etc (or > 1a, 1b, 1c). Dungeon 1 would then consist of all of the maps with the same > number and each floor in that dungeon is represented by the letter. > If you're talking about inside game play, I don't believe the 'newer' > code has different dungeons at the moment (so you'll want to check out the > old version of the game). Each dungeon consists of multiple floors, and has > unique artwork. It should be pretty clear and evident you have entered a new > dungeon (because you go from 'brick' to 'ice' to 'outer space' etc) > Hope that all helps. Throw me more questions if you've got 'em ; ) > > On Thu, Mar 24, 2011 at 10:45 AM, 4s company software team > <[email protected]> wrote: >> >> Hello again, >> We have been working diligently to make some progress with the Fortune >> Hunter project. So far, Ryan has been able to fix the black lines that were >> showing up translucent in the game. Also, I (Brittany) have been working on >> documentation and keeping posts up on the mailing lists each week. Because >> our class is attending POSSCON this week, our team is a little bit scattered >> so we haven't been able to do much in planning for this event. >> One thing I would like to ask is if there is anyone who has worked on the >> documentation for the code or possibly still is that I can talk to and >> possibly coordinate with to figure out how to document some of the files. >> Any help/information would be greatly appreciated! :) >> Also, we are having some trouble differentiating between each dungeon. We >> are trying to work our way through the entire game but we can't keep up with >> our progress. >> That's all for now. Hopefully much more to come next week. >> Thanks a bunch, >> Four's Company >> _______________________________________________ >> FourthGradeMath mailing list >> [email protected] >> http://lists.sugarlabs.org/listinfo/fourthgrademath >> > > > > -- > ~ jON mESCHINO > bS vIDEO gAME dESIGN & dEVELOPMENT (igm) > 5TH yR @ RIT > > _______________________________________________ > FourthGradeMath mailing list > [email protected] > http://lists.sugarlabs.org/listinfo/fourthgrademath > > _______________________________________________ FourthGradeMath mailing list [email protected] http://lists.sugarlabs.org/listinfo/fourthgrademath
