In our previous episode, Jeff Wormsley said: > > encoding of full Unicode. Ansi and UCS2 (really UTF-16) only *look* > > easier to handle in user code, but both will fail and require special > > code whenever characters outside the assumed codepage may occur. > > Preface: I don't write international apps, and probably won't for the > foreseeable future... > > Isn't all of this concentration on trying to make strings have single > byte characters (who cares how they are encoded), using the argument > that it is somehow faster, incorrect for just about any modern > processor, including embedded CPU's such as ARM?
> It was my > understanding that 32 bit aligned access was always faster than byte > aligned access on just about any CPU FPC still supports. 1-byte access is always 1-byte aligned, and the memory system is still slower than these kind of issues. And you shuffle a lot of zeroes extra around. But the trouble is also that 2-byte situation doesn't really solve anything, (you still have surrogates and it never will be as simple as it was), and a much bigger problem with legacy (how many two byte data do you get daily, and how much 1 byte?) > The argument holds just fine for memory, but I don't really get the > speed argument. Maybe I'm missing something. Shoveling twice as much memory around IS the speed argument :-) _______________________________________________ fpc-devel maillist - fpc-devel@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-devel