On 27.09.2014 17:00, Constantine Yannakopoulos wrote:
On Sat, Sep 27, 2014 at 4:36 PM, Sven Barth <pascaldra...@googlemail.com
<mailto:pascaldra...@googlemail.com>> wrote:
There are however some nasty problems inside constructors and
destructors, because "Self" is reference counted as well (and should
be after all as we don't want the instance to be destroyed behind
our backs suddenly).
The parenthesis can happen in Delphi interfaced objects as well. It is
perfectly possible to lose the object from under your feet if the code
of one of its methods leads to references reaching zero (e.g. removal
from a strong-ref'd list). If such a possibility exists the developer
needs to manually _AddRef/_Release (e.g. store Self in a local interface
variable) if they need to access Self after that point, and that is
perfectly OK. The only way to avoid that would be to emit code at a
compiler-generated implicit try-finally block to _AddRef/_Release, which
is a bad idea IMHO as it adds overhead when it won't be required for
99.99% of cases.
That's what the compiler currently does though, because it treats Self
just a like a normal reference counted variable... Will need to check
what I need to do do switch that of ;)
As for destructors, the way refcounting is implemented in Delphi it
prohibits performing _Addref/_Release (e.g. pass an interface variable
of Self to an external method) in them because this will cause infinite
recursion.
Huh? Delphi really prohibits such things inside the destructor? Would
you mind to share an example (possibly including error messages), please?
This problem has an easy solution: Override BeforeDestruction
and set RefCount to a positive value, 1 or MaxInt div 2 (not -1,
consider the sequence _AddRef[0], _AddRef[1], _Release[0-bang],
_Release[AV]) after calling inherited (which checks for 0). Since the
object destruction process has already started due to RefCount reaching
zero, refcounting is useless at this point and can be safely disabled.
You could consider doing this in your implementation.
I've done a different approach already: the decrease helper sets
refcount to -1 directly before it calls the destructor and both the
increase and the decrease helper check for -1. Considering that it's
currently only a proof of concept I can live with the performance impact
that comparison might have.
Regards,
Sven
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