Yeah, I just realised I was pretty silly to miss that! I must be more tired than I thought!

The reason why I brought it up is because I found an upgrade to the "MovAndTest2Test" optimisation where you might have something like "movl %eax,(memory); andl $1,%eax; testb %al;%al" (Yes, that code sequence does get generated sometimes) and it can be simplified to just "testb $1,(memory)", reading only 1 byte instead of all 4 (the AND instruction would have masked out the upper 3 bytes).

Gareth aka. Kit

On 30/06/2022 11:52, Thorsten Otto via fpc-devel wrote:

On Montag, 27. Juni 2022 04:43:46 CEST J. Gareth Moreton via fpc-devel wrote:

> testl $1,%ebx -> testb $1,%bl

Obviously, thats not the same. The latter will only compare the least-significant byte against 1, and ignore the rest of the register. The former will also compare the remainder of the register against zero. SO you canot do such "optimizations"


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