2012/6/11 Michalis Kamburelis <michalis.ka...@gmail.com>: > luciano de souza wrote: >> >> I took a look in Openal examples. I need to confess that I expected >> something easier. Perhaps, something like: >> >> PlaySound('file.wav', 0) >> > > You need to wrap OpenAL a little to get something so simple. > > In my Castle Game Engine (http://castle-engine.sourceforge.net/), I have > SoundEngine wrapper, with which you can play sound like > > Buffer := SoundEngine.LoadBuffer(FileName); > SoundEngine.PlaySound(Buffer, false, ...); > > See working example in SVN on > http://svn.code.sf.net/p/castle-engine/code/trunk/castle_game_engine/examples/audio/alplay.lpr > > You may want to look at the source (LGPL) to see how it's done :) > > Michalis
Nice project. :) castle_game_engine-3.0.0-src.zip = +-70MB. Hm... you could send only the files to play audio? :/ -- Silvio Clécio My public projects - github.com/silvioprog _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-pascal