thanks for the info ,

2013/10/9 Sven Barth <pascaldra...@googlemail.com>

> Am 09.10.2013 15:51, schrieb Michael Schnell:
>
>  On 10/09/2013 03:41 PM, Sven Barth wrote:
>>
>>> One needs to port FPC for these platforms. For Wii, GameCube, Nintendo
>>> DS and GameBoy Advance this was already done, but noone did yet start a
>>> PlayStation or Xbox port.
>>>
>>>  AFAIK:
>>
>> PS3 is a multi-Core PPC architecture with propriety display hardware.
>> There is a Linux port that runs on a single core but can't use the other
>> cores and only uses the basic feature of the display hardware. A ppc fpc
>> should be runable on that Linux, but this is is not suitable to do decent
>> games.
>>
>> PS4 and XBox are X86 archs. So fpc should easily run, but the libraries
>> would need to be ported to take advantage of the "OS" (whatever it is) and
>> libraries. Again I think to do decent games you would need to use some
>> propriety graphic hardware feature.
>>
> Xbox might be more or less simple since it's API resembles somewhat the
> Windows API (though at least not officially being a Windows though it might
> be at least NT based).
>
> Regards,
> Sven
>
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