thanks for the info ,
2013/10/9 Sven Barth <pascaldra...@googlemail.com> > Am 09.10.2013 15:51, schrieb Michael Schnell: > > On 10/09/2013 03:41 PM, Sven Barth wrote: >> >>> One needs to port FPC for these platforms. For Wii, GameCube, Nintendo >>> DS and GameBoy Advance this was already done, but noone did yet start a >>> PlayStation or Xbox port. >>> >>> AFAIK: >> >> PS3 is a multi-Core PPC architecture with propriety display hardware. >> There is a Linux port that runs on a single core but can't use the other >> cores and only uses the basic feature of the display hardware. A ppc fpc >> should be runable on that Linux, but this is is not suitable to do decent >> games. >> >> PS4 and XBox are X86 archs. So fpc should easily run, but the libraries >> would need to be ported to take advantage of the "OS" (whatever it is) and >> libraries. Again I think to do decent games you would need to use some >> propriety graphic hardware feature. >> > Xbox might be more or less simple since it's API resembles somewhat the > Windows API (though at least not officially being a Windows though it might > be at least NT based). > > Regards, > Sven > > ______________________________**_________________ > fpc-pascal maillist - > fpc-pascal@lists.freepascal.**org<fpc-pascal@lists.freepascal.org> > http://lists.freepascal.org/**mailman/listinfo/fpc-pascal<http://lists.freepascal.org/mailman/listinfo/fpc-pascal> >
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