That is right for positive integers. But for floating point numbers ?

Cheers, Raoul
Le 19 janv. 2014 21:23, "Philippe" <phili...@quarta.com.br> a écrit :

>  forgot
>
> X shl 1
>
> normaly the fastest ...
>
>
>
> Em 19.01.2014 17:47, Ched escreveu:
>
> Dear Freepascalers,
>
> The multiplication in floating arthmetic units is usualy know as being slower 
> than the addition. So, have
> I interest to code X+X, 2*X or X*2 when using reals (mainly double and 
> extended) ?And with integers ?
>
> Can the compiler optimise this operation choosing the fastest one - probably 
> depending on the
> architecture x86, arm, aso.
>
> Cheers, Raoul
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