On Mon, 05 May 2014 23:21:46 +0200 Michalis Kamburelis <michalis.ka...@gmail.com> wrote:
> Contributions are very, very welcome here of course :) Thought so, but I am looking for a solution not for more work. :) > However, current exporter from Blender->X3D does not export Blender > animations in any way to X3D... As a solution, for now, you can export > Blender animations to KAnim ( > http://castle-engine.sourceforge.net/blender.php ), which is really just > a sequence of 3D models that is intelligently merged by engine when > loading. In short I am looking for an engine with real time skinning support as I need the animations to be created in real time based on physics (think ragdoll but a little different). That's something a sequence of 3D models cannot provide. Thanks for the answers but looks like I have to look somewhere else. R. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal