> On Oct 12, 2015, at 8:39 PM, Reimar Grabowski <[email protected]> wrote:
>
> http://sourceforge.net/p/asmoday/code/HEAD/tree/trunk/asmtypes.pas#l203
>
> Not an example but a straightforward texture class implementation based on
> TFPCustomImage. Should work as is for bmp, jpg, png, tga, xpm, if not drop me
> a line.
Thanks, this is really helpful.
I see how you populated TFPCustomImage and generated “Data” to store the color
values.
Is it necessary to build an entire subclass or can I just use TFPMemoryImage to
achieve the same effect? I understand now TFPCustomImage is an abstract class
but TFPMemoryImage apparently has stored values so I should be able to access
the “Data” property but these seem to be accessors to getting single pixel
values so I can’t just pass the entire block into glTexImage2D like you did.
Regards,
Ryan Joseph
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