Just tested on iOS and I get that error. I think on iOS it loads from the OpenGLES.framework and therefor this is failing. Also that load function wasn’t available but it failed upon including the GLExt unit.
An unhandled exception occurred at $00000001000CDEF7: Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib $00000001000CDEF7 $00000001000D0F85 > On Jan 29, 2016, at 10:40 AM, Ryan Joseph <r...@thealchemistguild.com> wrote: > > Does this work on OpenGLES 1.x do you know? I’m going to try this on iOS also. Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal