On Sun, Sep 4, 2016 at 8:11 PM, Michalis Kamburelis <[email protected]> wrote: > It seems you already have a solution, but here's another one:) > > In Castle Game Engine, I have a unit CastleZStream that provides > TGZFileStream that can compress/decompress in memory. It uses the > CastleGzioInternal unit, which is a modified version of Gzio unit from > FPC, modified to be able to work with TStream (not just a file). You > can take these two files to have it working: > > https://github.com/castle-engine/castle-engine/blob/master/src/base/castlegziointernal.pas > https://github.com/castle-engine/castle-engine/blob/master/src/base/castlezstream.pas
Looks good, thank you! > For base64, the TBase64EncodingStream and TBase64DecodingStream from > standard FPC Base64 unit do the job nicely:) I didn't know that FPC had classes for Base64. Well, I didn't search because I've always used Synapse::synacode. Thanks for this tip. > They all (TBase64EncodingStream, TBase64DecodingStream, TGZFileStream) > descend from TOwnerStream which is a common useful class for a stream > that processes another stream. I also didn't know TOwnerStream. Thanks. Regards, Marcos Douglas _______________________________________________ fpc-pascal maillist - [email protected] http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal
