I’ve been using a design pattern in my code which I think is probably pretty
stupid so I’d like to make sure. Assume I have a type like TPoint below and I
want to set the value I’ll doing something like point := PointMake(x, y). How
does the compiler handle this? It probably has to allocate some memory on the
heap so shouldn’t I always be setting values using the alternative
TPoint.SetPoint? It’s maybe not a big deal but it’s something I’d like to clear
up if it’s inefficient.
function PointMake (_x, _y: integer): TPoint;
begin
result.x := _x;
result.y := _y;
end;
procedure TPoint.SetPoint (_x, _y: integer);
begin
x := _x;
y := _y;
end;
same outcome but which is more efficient?
1) point.SetPoint(x, y);
2) point := PointMake(x, y);
Regards,
Ryan Joseph
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