> Fade := Fade * Fade * Fade * Fade * Fade;
Why not Fade:=sqr(sqr(Fade))*fade ?
Cheers, Anthony, Ched
Le 15.10.21 à 22:18, Anthony Walter via fpc-pascal a écrit :
I've been working on writing Pascal bindings a friendly object orient interface to a few open source
projects. I have put together Chipmunk2D, NanoVG, MiniMP3, and SDL2 for rendering nice real time platform
independent programs where fast logic can be easily controlled with physics or fast graphics can easily
be rendered.
If you are interested in hearing more, I've put up a quick and dirty video of one of my test scene that
precisely detects points of contact and the forces behind them at the page below.
https://www.getlazarus.org/videos/physics/collisions/
<https://www.getlazarus.org/videos/physics/collisions/>
Source code for the test scene is included on that page. If you want to help, I need to bounce ideas off
people as well as test on Raspberry Pi, Mac, and Windows. Message me and maybe we can try to meet on a
Discord channel.
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