> On Nov 5, 2021, at 10:41 PM, Benjamin Rosseaux via fpc-pascal 
> <fpc-pascal@lists.freepascal.org> wrote:
> 
> I'm curious to see how it compares with my vector-based UI framework stuff at 
> PasVulkan ( https://youtu.be/YR0KruyQbx4 ), where the GPU itself renders 
> everything by shader, where nothing is bitmap-based, if one ignores the 2D 
> vector signed distance field textures for fonts and so on. The CPU pushes 
> just roughly basic draw information to the GPU, where the fragment übershader 
> itself applies the corresponding design look with help of 2D SDF math in an 
> always antialiased way then.

I really like the text rendering part. I've been picking away at that problem 
recently and it's pretty difficult to do correctly.

Regards,
        Ryan Joseph

_______________________________________________
fpc-pascal maillist  -  fpc-pascal@lists.freepascal.org
https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal

Reply via email to