> On Nov 5, 2021, at 10:41 PM, Benjamin Rosseaux via fpc-pascal > <fpc-pascal@lists.freepascal.org> wrote: > > I'm curious to see how it compares with my vector-based UI framework stuff at > PasVulkan ( https://youtu.be/YR0KruyQbx4 ), where the GPU itself renders > everything by shader, where nothing is bitmap-based, if one ignores the 2D > vector signed distance field textures for fonts and so on. The CPU pushes > just roughly basic draw information to the GPU, where the fragment übershader > itself applies the corresponding design look with help of 2D SDF math in an > always antialiased way then.
I really like the text rendering part. I've been picking away at that problem recently and it's pretty difficult to do correctly. Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal