On Mon, 1 Aug 2022, Ingemar Ragnemalm via fpc-pascal wrote:


Den 2022-08-01 kl. 09:40, skrev fpc-pascal-requ...@lists.freepascal.org:
Date: Sun, 31 Jul 2022 09:05:56 -0400
From: Anthony Walter <sys...@gmail.com>

Michael, it's the same logic behind my now 12 year old Bare game system
that did the exact same thing. I am creating a small lPascal ibrary that
removes a lot of cruft and depends minimally on SDL for creating windows,
managing input, handling sound, threads / mutexes. and move most of the
core of what you need into a single unit (Tiny.System). In to browsable and
organized uint replaced all string handling with much more efficient and
powerful functions (see my FTP client and other socket protocols, my JSON
parser, ), I also add in multicast delegates for events, path handling,
file handling, file search, stream handling, and better threads (my simple
threads were copied into ).

I have exactly the same principle for all code I create for my teaching. I maximize transparency and keep the size down. For graphics, I go even further and only depend on OpenGL and the underlying window system.

There are big libraries with lots of bells and whistles. They can be useful, but not to get started with. I see myself replacing 100 files with one, megabytes of code with kilobytes.

It is pretty hard to balance usability and minimum size but I think I am doing fairly well.

So, reimplementing to something smaller and more transparent is not a bad thing at all. It is a matter of goals.

I agree, and I don't argue with the desire to have a set of separate
routines which suits someones goals better.

But the exception handling is a real problem, because it affects ALL units,
regardless of whether it uses your 'better API' or not: as said it renders the code inoperable with all other code.

Hence my proposal to refactor it in sysutils, so at least the exception handling
can be kept common to all units.

Michael.
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