Esteban 'Dday' Fernandez wrote:
> I commited a mapeditor in a new module in root directory, I didnt see 
> the cvs-mailing so I just paste the README file:

gna.org seems to lose the initial commit message, it only records updates.

> Initial Version 0.0.1
> =====================================
> 
> Initial version for a map editor to be used in Freebooters.

Very nice, with this we should be able to finish the caribbean map a lot
faster! But how can I switch from top-down view into 3D mode?

> The editor can move from a top view of the caribbean map, in 3D, and
> place Palm Trees (click left button mouse), or remove them (right mouse 
> button),
> and save that for a later use in "data/map_file_name.xml".

The current height maps are split into tiles, as each tile does have
a new relative world coordinate it would be better if the generated
XML would be split into tile definitions, as well. What do you think?

> Other versions
> -------------------
> * Adjust it to make it work in Ogre-Freebooters (probably)

I'll do that and implement simple XML parsing for the level definitions.
Out current format is a crude hack anyway.

Cheers,
        Moritz

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