Esteban 'Dday' Fernandez wrote: > I commited a mapeditor in a new module in root directory, I didnt see > the cvs-mailing so I just paste the README file:
gna.org seems to lose the initial commit message, it only records updates. > Initial Version 0.0.1 > ===================================== > > Initial version for a map editor to be used in Freebooters. Very nice, with this we should be able to finish the caribbean map a lot faster! But how can I switch from top-down view into 3D mode? > The editor can move from a top view of the caribbean map, in 3D, and > place Palm Trees (click left button mouse), or remove them (right mouse > button), > and save that for a later use in "data/map_file_name.xml". The current height maps are split into tiles, as each tile does have a new relative world coordinate it would be better if the generated XML would be split into tile definitions, as well. What do you think? > Other versions > ------------------- > * Adjust it to make it work in Ogre-Freebooters (probably) I'll do that and implement simple XML parsing for the level definitions. Out current format is a crude hack anyway. Cheers, Moritz