Dear hackers,

Why is there the same VGA code in dev/fb/vga.c and libvgl? I think
especially of the set_palette routines.

As a more general rule, what's the philosophy for the future of
libvgl and framebuffer? Should VGL drawing routines be moved to
dev/fb/vga.c?

Also, there are some drawing routines enclosed with notyet defines. What
are there state? bogus?

Finally, is someone working on this part of the tree currently?

Nicholas

-- 
[EMAIL PROTECTED]
Alcôve - Open Source Software Engineer - http://www.alcove.fr


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